MagiCard
MagiCard is a deck-building bullet hell arena shooter where you hold off an endless series of enemies with customizable spells!
Controls:
Move | WASD |
Aim, Shoot, Menus | Mouse, Left Click |
Cards:
You can put together your active cards by assigning up to 7 cards.
| Spell | These spell cards will determine the basic projectiles your shots are made of |
Modifier (right) | The modifier cards will apply their effect to the spell card they are pointing towards. This doesn't need to be the immediate next card slot, making it possible to stack multiple modifiers onto a single spell | |
Modifier (special) | These modifiers will grant extra special effects, even being able to link spell cards |
Credits (jam team):
- Programming: Cybersagi, rollingcrow
- Art: Pleinair
- BGM & SFX: Dieck
Credits (third party):
- Art: Kenney
- Fonts: Press Start 2P by CodeMan38
- Unity packages: 2D PixelArt - Isometric Blocks by Devil's Work.shop, Lean Pool by Carlos Wilkes, LeanTween by Dented Pixel
Status | Released |
Platforms | HTML5, Windows |
Rating | Rated 4.8 out of 5 stars (5 total ratings) |
Authors | Devsagi, CROW'S NEST, Julio Reyes Dieck, CallMyLawyer |
Genre | Shooter, Action, Card Game |
Made with | Unity |
Tags | 2D, Bullet Hell, Difficult, Endless, Female Protagonist, Pixel Art, Roguelike, Shoot 'Em Up |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Comments
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A Bomb, two Magical Lasers, and a Formation Shot with the Quadruple Angle Shot, Mirror, and Double Angled Shot carried me to stage 12.
Pretty fun game, it would be amazing to see a full version with more mechanics and enemies. Maybe a rouglike system with stages?
Really enjoyed the game :D
Fun game, not sure why the card description disappears for me level 2 onwards hm. Controls felt great ~
also absolute banger music i love it. also nice touch when it amps up when the boss appears
Beat stage 10. Doesn't seem to be an end, and the waves can take a while at that that point, even with my formation shot linked to a mine spell with both mirror shot and quad shot and magic laser.
The game was fun, but I feel like mine shot or diamond shot attached via trigger spell to a rapid-fire attack is kind-of the only possible strategy because of the damage difference between those spells and everything else, which lessens replayability a bit.
Still, it took over an hour before I gave up hope for an ending, which, especially considering the limited enemy designs, means it must have pretty good core mechanics or I would have left earlier. Also the graphics for the attacks are pretty great; it's neat that you-- even at the start of the game-- fill the screen with colorful attacks, and that the enemy attacks and sprites are mostly still visible through it all.
Hey, thanks for your review and great job getting that far! It is indeed endless as you assumed correctly :)
Well done! You need to have the moves AND the cards! :D
Not sure if it's a bug but the enemies are invulnerable until they start shooting at you.
Great game btw
noita spell system + 2d bullet hell
i like it
Very innovative bullet hell. Keep up the good work!
Wow thank you very much playing and recording a video, I greatly enjoyed that commentary!
the aspect ratio for me is just horrid
wow i love the gameplay! I'll continue to play it even further.
I tried out the game and the first impression was very good! The farthest I reached was stage 6 so far.
First of all I like the many different card types you implemented! They are creative and it's very fun to try out different combinations.
At first I misunderstood, that some cards do work relative to their previous and next slot. But that actually makes the system even more interesting!
Furthermore do I like the effects. They pep up the visuals a lot. It definitely feels rewarding to watch the many many glowing projectiles on the screen after trying out a new set of cards.
However, in my opinion the player projectiles are too intrusive. They do look nice, but they also mix up with the enemy projectiles a lot, which makes it very difficult to dodge them at some points.
I also want to say, that I really liked the music! The track didn't especially fit the gloomy color palette of the game in my opinion, but it did still sound very good and contributed to the overall game experience.
Compared to the ingame sound, it was a little silent though. Not sure if there was an option to adjust the mixing. If I missed it, I'm sorry.
I'll definitely give the game a few more tries!
Thank you for trying and your feedback as well!
I can understand your points and I am glad that these issues could be easily fixed by having in-game settings for the effects and the audio. Sadly there wasn't enough time for it during the jam.
Hi, I'm the composer and sound designer. Thank you so much for your detailed and kind feedback. I will take very seriously your comment about the music not matching the color palette. I completely agree with you and will work on that for future games, because as a composer I should be giving the player a complete immersive experience, and if the image and the audio are fighting against each other, I am not doing my job correctly.
Hi there ! Just tested your game, it really has some great ideas !
I'm still a bit unsure on how the enhancing cards work, like if I have two enhancing cards next to each other, does their effect stack for the next spell ?
Anyway, the music is really cool too !
So there's clearly something to iterate from here :D
Hello! Thank you for trying our game and your kind words!
Yes, they absolutely stack. The enhancing cards will look for the next projectile card coming up and apply to that, so it doesn't have to be in the immediate next card spot.
We will add some more information to the description.
Having a varied array of projectile cards is as intended as focusing your buffs on a small amount of very powerful shots.